TODD MCKIMMEY Address and phone number available upon request. email: todd AT toddmckimmey DOT com OBJECTIVE To join a technology development team in a programming support capacity allowing me to apply my extensive software testing and design experience. EXPERIENCE 2000-Present Harcourt Achieve Austin, TX Software Quality Assurance Supervisor, Adult Education * Coordinated and managed a team of 5-10 analysts over multiple projects * Managed the QA processes through the SDLC * Created testing budgets for small to large scale products * Composed test plans and strategies * Conducted risk analysis * Established guidelines and procedures for the entire QA and testing process * Coordinated testing with third-party vendors * Set up and maintained Linux servers * Created web applications with PHP/MySQL for task and time tracking * Created programs to automate testing and analysis tasks * Completed QA evaluation of over 20 products on time and under budget * Received Steck-Vaughn 'Star Award' in 2003 1999-2000 Wombat Games, Inc Austin, TX Programmer/Designer * Participated in large-scale and small scale game system design * Designed and programmed user interface for MMORPG * Assisted in creating the sound and music systems * Created and recorded sound and original music * Responsible for both client- and server-side scripting 1998-1999 National Evaluation Systems Austin, TX Data Processor * Operated NCS document scanners and PrimeOS-based minicomputers. * Processed standardized testing forms. * Performed extensive Quality Control on test and report data. * Formalized and codified a standard documentation system for QC procedures. 1997-1998 Consultis/State Farm Austin, TX MVS Master Console Operator/Issuance Technician * Coordinated and monitored job flow processes on IBM mainframes. * Corrected JES2 and other process and script errors. * Conducted issuance analysis and implementation for new software modules. 1996-1997 Origin Systems/Electronic Arts Austin, TX Associate Game Designer * Participated in large and small scale game design. * Designed and constructed many game areas (cities, dungeons). * Generated a wide body of automation scripts to generate content. * Designed 3 unique 'cultures' from the ground up. EDUCATION 1992-1996 Washington State University Pullman, WA Philosophy Major * 3.6 GPA * Emphasis on Logic, Philosophy of Science and Mathematics * Phi Beta Kappa National Honor Society (1996) SKILLS Quality Assurance * Test Planning * Risk Assessment Management * Managing QA Process through SDLC * Technical Design and Document Review * Scheduling and Task Management * Defect Tracking and Reporting (TestTrack Pro/Bugaboo) * QA Budget Planning * Testing Methodologies for Black- and White-box testing * Stress and Load Testing Methodologies Technology/Software Proficiencies * Python (1.5-2.4.3) * PHP * HTML/XHTML, CSS, JavaScript * C/C++ * Source Control (CVS, VSS) * MS Office Suite (Word, Excel, Outlook, Access, PowerPoint) * Windows OS(95-XP) * Linux (desktop) Technology/Software (Working Knowledge) * SQL (MySQL, Postgres) * Visual Studio .NET * Object-Oriented Design * Linux Administration * Netware 4.x-6.5 * Automated Testing (WinRunner, Rational Visual Test) * OS X * Photoshop 5 & 6, GIMP 2.x * XML * Shell Scripting (bash, tcsh) * Mainframe Operations (MVS/JES2, Issuance, OLP) * Documentation and Technical Writing PRODUCTS Harcourt Achieve - Educational Integrator v1.1 & v2.0, Learning 100 System v6.2-v6.6 (Win/Netware), Learning 100 RA (Mac), GED 21st Century v1.0-v1.1, GED 21st Century Internet, GED Official Practice Test v1.0-v1.1, Read On! v1.0-v1.1, Read On! Internet, Read On! Netware, Access 21st Century v1.0-v1.1, GED OPT NYDOC v1.0-v1.1. Harcourt Achieve - Professional Development GED Essay Training, GED 2002 Training Course CD & Internet, Using Learning 100 System Training Course, Using Read On! Training Course v1.0-v1.1 Origin Systems/Electronic Arts Ultima Online INTERESTS Computers, network applications, computer languages, games, music, culinary arts. AFFILIATIONS LegendMUD (www.legendmud.org) 12 years as a designer and programmer on the internet multiplayer text game, LegendMUD: last 2 years as implementer, taking over much of the direction of the game. Code base is primarily C as well as a proprietary scripting language, with game and system related programs in Python, shell scripting, php and other web technologies. REFERENCES References furnished upon request